CAREER OBJECTIVES
To obtain a position in game development where my creative skills and vision can bring to life innovative games.
TECHNICAL SKILLS
- Creating 2D and 3D graphical environments for game.
- 3D modeler, and graphical user interface designer.
- Game-play tester, conceptual artist, texture artist.
- Maya.
- Substance Painter, Designer.
- Adobe Photoshop, Illustrator, After Effect.
- Blender
- Marvelous Designer
- Zbrush
- Game Engines (Unity, Unreal Engine)
- High mathematics and computer programming.
- Microsoft Visual Studio, C++
- Microsoft Office.
LANGUAGE
- English.
- Spanish (Native).
PROJECTS EXPERIENCE
3D Artist, Drifter Devolution, Game Studio 2021 – PRESENT
• Create environment assets for the game and work together as a team with other developers to inspire
new ideas for the project.
RELEVANT EXPERIENCE
3D Environment Artis, GAMESHIFT – Remote 2020– PRESENT
• (Unannounced game) Work with a team of video game developers to create 3D assets and props which
include modeling, texturing, and implementing them in Unreal Engine.
WORK EXPERIENCE
Quality Assurance Testing Assembler, IPG PHOTONICS – Oxford, MA 2018 PRESENT
• Work closely with engineers to conduct daily tests and measurements according to the manufacturing specifications to ensure products quality.
• Maintain a database table of the information on every test.
Lead Parcel Sorter, FEDEX GROUND – Northborough, MA 2010 – 2018
• Lead a team to ensure all shipments were delivered on time and accurately.
EDUCATION
BECKER COLLEGE – Worcester, MA DECEMBER 2021
Bachelor of Arts in Interactive Media Design, Game Design Concentration
QUINSIGAMOND COMMUNITY COLLEGE – Worcester, MA MAY 2020
Associate of Science in Game Design
Applications Specialist Certificate
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