William Capellan

CAREER OBJECTIVES

To obtain a position in game development where my creative skills and vision can bring to life innovative games.

TECHNICAL SKILLS

  • Creating 2D and 3D graphical environments for game.
  • 3D modeler, and graphical user interface designer.
  • Game-play tester, conceptual artist, texture artist.
  • Maya.
  • Substance Painter, Designer.
  • Adobe Photoshop, Illustrator, After Effect.
  • Blender
  • Marvelous Designer
  • Zbrush
  • Game Engines (Unity, Unreal Engine)
  • High mathematics and computer programming.
  • Microsoft Visual Studio, C++
  • Microsoft Office.

LANGUAGE

  • English.
  • Spanish (Native).

PROJECTS EXPERIENCE

3D Artist, Drifter Devolution, Game Studio 2021 – PRESENT
• Create environment assets for the game and work together as a team with other developers to inspire
new ideas for the project.

RELEVANT EXPERIENCE

3D Environment Artis, GAMESHIFT – Remote 2020– PRESENT
• (Unannounced game) Work with a team of video game developers to create 3D assets and props which
include modeling, texturing, and implementing them in Unreal Engine.

WORK EXPERIENCE

Quality Assurance Testing Assembler, IPG PHOTONICS – Oxford, MA 2018 PRESENT
• Work closely with engineers to conduct daily tests and measurements according to the manufacturing specifications to ensure products quality.
• Maintain a database table of the information on every test.

Lead Parcel Sorter, FEDEX GROUND – Northborough, MA 2010 – 2018
• Lead a team to ensure all shipments were delivered on time and accurately.

EDUCATION

BECKER COLLEGE – Worcester, MA DECEMBER 2021
Bachelor of Arts in Interactive Media Design, Game Design Concentration

QUINSIGAMOND COMMUNITY COLLEGE – Worcester, MA MAY 2020
Associate of Science in Game Design
Applications Specialist Certificate